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Super Time Force Ultra

What a blast!  Once you get a hang of the time rewinding, it's so fun to go ham on shooting.  There's a balance here between playing for time score, completion, and life efficiency.  Each run can be good in any one of these, so completing a level feels well deserved!

The biggest frustration for me (a personal one), is that I get very weary of repeated deaths that happen over and over.  Even though the game is lenient in giving me plenty of lives, I still feel terrible when my guy dies.

It's a fun take on time-travel, filled with jokes, and ultimately let me strategize with my past self and correct my own mistakes.  Though the tone is absurdly light, there's a meaningful message here of responsibility and self-forgiveness.

I'm not compelled to complete all the levels, and I had trouble performing clean runs (where all time force teammates are saved from death), but the core game loop of live die repeat was executed perfectly.  My go to strategy was spamming shields and rockets.  Halfway through the game I discovered that saving a teammate gave me assist powers when using a charged attack, so I doubled them up and spammed them even more. If I were to replay the game, there's a ton of things I could do to change the experience (using different characters, going for clean runs, discovering secrets).