_________________________________________________________________________________________________________________________________________        
            _________________________________________________________________________________________________________________________________________        

Architect's Sketchbook

I took a class this past semester in which we studied buildings, perspective, and practiced drafting them.  In order of drawing:























Fall 2012 Figures

figure drawings from fall 2012, in reverse chronological order.  I started doing figure drawings on a clipboard with ink pens recently.






















Latest Pid Walk Animation. Still Not Enough Cute!

After staring quite long at the game... I redrew the pid in proper perspective.


Dota 2 Polycount Contest - Windrunner, Golden Harvest, Bow

Progress report!  I reworked the model for the bow, fixing mirroring issues, changing a lot of triangles back into quads, and making the form more full.

Then I went into organizing a color set to work from.  The yellow turned out to be really ugly in-game.




Then worked on getting the proper UVs set up, with mirroring and all.  The UVs for the bow are my best yet!

I tried sculpting to get high detail but it just hasn't been working.  Level 5 detail in Blender didn't provide enough resolution for me to work with, so I brought it up a notch to level 6.  The sculpting tools just feel too foreign to me, like trying to hold a pencil with my toes.  I will give ZBrush a chance, perhaps next month.
sculpt attempt.

Beachball Spectra

I drew this on the Cintiq 22HDs for demo at SIGGRAPH.  I would definitely love to touch it up as a final illustration one day.

Dota 2 Polycount Contest - Windrunner, Golden Harvest - Bow Design sketches




Dota 2 Polycount Contest - Windrunner, Successful Dota 2 Import!

I'm excited!  At the moment, not sure whether I should continue to work in Maya, or pick up Blender.  After a bit of toying around with the mesh I created, I was able to export it from Maya and into Blender, and then into Dota 2.  I definitely have a slightly better understanding of the workflow now ;D

Here's my progress so far on the modelling.

maya:

blender:



And this is the preview in the game, loaded with the original WR models.




Art Rage Studio on Steam!

I picked up Art Rage when it made its Steam Software debut!  I've used it a bit on my iPad, and the desktop version doesn't feel as constrained.  Pencil felt weird (i guess it might work with watercolors), so I've been painting with the oil brush and paint roller.  Here's a multi-purpose hovercraft.

Dota 2 Polycount Contest - Windrunner, 1st Draft



My DIY Standing Desk with IKEA parts

The Standing Desk:


I moved into a new apartment in August and found myself without a desk for the first time, so I decided to build one out of IKEA parts.  I felt very lazy and too comfortable sitting, and the time spent at the computer was probably negatively effecting my health.  Here is how I built my standing desk.

Unfortunately, this desk is at a fixed height; it is difficult to make minor adjustments.  Adjustments in ~1 or 2 inch increments are possible by changing the thickness of the table, the height of the CAPITA legs, or adding dividers between the legs and the EXPEDIT bookshelves.  Standing on a mat may also make work more comfortable.

List of Parts and provided height:

2x EXPEDIT 2x2 Shelves (36")
1x VIKA AMON Table (1 3/8")
1x CAPITA Legs (set of 4) (8")

Additional Parts:
1x CAPITA Legs (set of 4) (8")
2x EKBY HEMNES Shelves (desk extension)

The desk totals to 43 3/8", but probably sits a little shorter as it digs into the carpet.  This isn't the cheapest way of creating a standing desk (my friend just places a chair on a table), but it comes with a bunch of shelves, and feels like a full table, which works great for me.

I've been using it for over a month now, and really enjoying it.  My only complaint is that it gets tiring after 5 or so hours.  I'm going to have to find a stool soon! >.<