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Showing posts with label cold chamber. Show all posts
Showing posts with label cold chamber. Show all posts

Sicaella

 


A new character addition for my game concept Cold Chamber. I'm revisiting some story ideas around magical industrial weaponry. Sicaella is here with a spike charge that's set-and-run. So hopefully the light uniform is suitable for moving fast. What would be cool next is to see her in full regalia!


I've also started using the G-Pen in CSP to ink this. Strangely the handling feels better than when I first tried years ago.

Cold Chamber - Rough Core Statement

I sat down to elaborate on the core statement of Cold Chamber.

A Tactical Terrain Based Shooter in the vein of Valkyria Chronicles with Magi-Temp weapons that consume local heat and generate frostbite.