At the end of October we launched Interfectorem on Itch.io and on Steam.  It's a bit of a milestone for me, as its the first launched title that I've been heavily involved in through to its release.
The Game Cover (by Reimena Yee)

I'd like to just write a bit about the overall development here, so I'll link to its store pages for those looking to check out the game: 


I started tracking hours starting about a month into development, and ended up with 352.5 tracked hours between mid-June and beginning-of-November.  If I had to guess, I'd say the total time spent on my end as a Unity developer would be a little over 400 hours.

Luckily, we found a great adventure game engine on the asset store (Adventure Creator) which helped us jump immediately into the game creation.

I had a lot of fun working with the team of Girls Make Games students.  Especially with Izzy, who wrote and rewrote the script, asking for constant feedback.

ArtistReimena Yee
MusicJon Peros

The Non Update Update

The past year and half have been tough with experiences of love, loss, and limerence...so much so that, coming out on the other side of it I must (not-so-subtly) mark a shift in tone.  Nothing too serious, nor too exciting.

It's 2016 and I'm 20 and 5 (6 if you're counting old-fashioned Chinese).  A quarter century old.  It only feels right to bookmark this as an ending of a chapter in this life--and the beginning of the next one.  Of course, there's never quite a finite ending in continuous time, so here are the sketchbooks I'm filling up and stashing away at the end of the year.

Nothing signals the end of an era like the upgrading of a computer!  I got a deal on a bunch of older parts from a friend and rebuilt his "Beast", set up in my corner here:

A list of the games I remember playing in this time gap would be interesting to look back on, so:

Metal Gear Solid 3

Metal Gear Solid Peace Walker
Metal Gear Solid 4
Metal Gear Solid V
StarCraft 2: Legacy of the Void
Dota 2
Diablo 3
Dark Souls
Pillars of Eternity
Darkest Dungeon
Endless Legend
Hyper Light Drifter
The Witness
Invisible, Inc.
Splinter Cell: Conviction 
And more...

I had the most fun and thoughtful time with Metal Gear.  It was particularly touching to play through these four installments of Metal Gears, and seeing the message Kojima had on the death of loved ones, and the way it changed throughout the years.

So, that's it for the nothing-to-update-on post.

Cheers, to the years to come...