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Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Animation practice!

I was hanging out in the Animation cubicles and decided to play with a bit of traditional animation.  These were the original five pages that I drew and watched back on an old Lunchbox downshooter, which would take photographs of the frames and play them back on an old TV.

I animated it with out using a light-table, and my character's head shrunk as the pages went on...

I reworked the animation and cleaned up and colored it in Photoshop.



Latest Pid Walk Animation. Still Not Enough Cute!

After staring quite long at the game... I redrew the pid in proper perspective.


Knights of the Unicorn... Table

Group project for Writing 340!  I edited the first 2 sections together, with Kajiura for BGM.



For the final version, we ended up having to speed up the first section a bit, because of complaints about pacing.

Cute Aliens?

sorta cleaned up this idle bounce animation, then spent a couple of hours sketching a skip!

Maya =X

OK, so I finally tested the murky waters of the 3D world.  6th semester out of 8 here at USC, it's a good time. I feel like I can comfortable learn the software, and that makes me happy.  For the past three years, I've only ever worked on drawings and 2D animations.

Taking this course is like dipping my toes into the 3D environment, making sure that the temperatures aren't too cold.  I'm so deep in my 2D work right now (it's only getting more and more exciting!) that my focus is still in that direction, but I'll be learning Maya steadily!

Modeling is pretty fun!  For my next step, I want to model a character.