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Super Raft Boat
The Final Hours of Half Life: Alyx
In a series of 15 chapters, Geoff Keighley covers the ambitious and tumultuous journey of creating the flagship VR Half-Life game. It's a tale about continuing to fan the flames of creativity in the next generation, the complex necessities of game development, and the dedication to craft at Valve.
Seek Etyliv
It's a concise puzzle game that makes the most of very little. Seek Etyliv doesn't try to explain. Instead it lets the natural curiosity and need to conquer challenge arise from the player. I completed the story (in puzzle and poem form) in a little over an hour.
That's when the extra, unnecessary challenge began, of executing puzzles without making a single mistake. I do not know if there is a secret hidden at the end of the deadly dungeon, but that's not important. Because someone with a true calling to the task should take up the gauntlet.
The game takes its promise of minimalistic design seriously. I especially liked the simplistic menu navigation with arrow keys (the only flaw being a reliance on the escape key). It's strict adherence to the 3x3 grid let it explore its own little design space. I suppose it's like tic tac toe crossed with rogue and sokoban.
https://rokasv.itch.io/seek-etyliv
Cyberpunk 2077
My approach was almost always to open with stealth, trying to hack, disable, and silently take down as many enemies as possible. Naturally, my execution would not be perfect! I'd get spotted, trigger a shootout, and have to use my pistol or rifles to clear the rest of the camp.

Progression Ideas for Valorant BP
The pass is locked to the existing daily/weekly quest system for progression (This is the base system in the game for unlocking heroes.) Expand options for pass progression:
- Alternate sources of progress like Event Challenges (based on skilled execution or rare events) or Social Achievements could reinforce positive behavior and reward play.
- Quest Diversity (involve specific heroes for diverse play, and habit forming activities to build retention).
- Playstyle Rewards: a Battle Pass Exclusive bounty with Bonus Battle Pass EXP for winning with each hero, or with each role.
- Story Driven Progression. The Valorant rollout is designed around an unfolding story around the Agents. Battle Passes were titled as Episodes and Acts, but only hint at a story through cosmetic rewards.
My Experience with 3 Riot Battle Passes
Super Time Force Ultra
What a blast! Once you get a hang of the time rewinding, it's so fun to go ham on shooting. There's a balance here between playing for time score, completion, and life efficiency. Each run can be good in any one of these, so completing a level feels well deserved!
Necrobarista
I love the art and the music presented here: The character designer Ngoc Vu created very memorable designs that eek personality in every way. The music kept the tension up and the catchy bits stayed in my ear for a while.
Superhot: Mind Control Delete
The sequel to SUPERHOT was really simple to pick up: node level selection, wave based combat, and cryptic, unobtrusive story. It really fit into the modern schedule: short bursts of entertainment that doesn't try to overstay its welcome. I was happy to play it, being given access for free as a I already had SUPERHOT in my library.














