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Gnomon Level Design - Desert Level Screenshots

Screenshots don't paint a full picture when it comes to 3D levels, but I'd like to share some of the key vantage points from my desert level.


Here's the main gate that is blocked off.  The player climbs the siege weaponry to reach the top of the wall, where...


They'll see the explorable city below, and discover secrets at the Vault.
 

This is a room full of prop objects modeled to show off the workshop.


This particular room is where one of the artifacts is held, defended by a pair of royal wraiths.
 

A quiet and ominous barracks.


And lastly a look at the keep just out of the player's reach.  They'll have to find a way over the short wall to reach the key item in there! 

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