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Catmull: Chapter 1

Learnings from "Creativity, Inc." by Ed Catmull.


-> The long table trap. You won't notice the problems with your process while you are in it.  The long table at Pixar hindered communication and make the team develop bad habits like creating a hierarchy and name-cards.

-> The collaborative, supportive community. An inspiring group will add to the quality of everyone's work.

-> The lifelong goal. Catmull aspired to create computer animation at the age of 26, and then expanded his goal after finishing his PhD to: making the first computer animated film. This was an extremely long term vision, without a concrete plan. But it helped set the foundation for his life's work.