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Lanterns Teamwork (Oculus Launchpad Week 8)


This week a couple of my friends pitched in to help with the programming side of the project.  As developers with experience in VR, they listened to the lanterns idea and then expanded on it with great insight and ideas!  One of those great ideas was to add a physics-based interaction into the game, a torch that will let the player feel like they're touching the lanterns.  

I'm really excited to try out this new idea in the Oculus.  With a team I have also found the need to narrow down and express my ideas coherently, instead of having a nebulous concept in my head that is only explored when I'm creating the art and models.  I've started on a 'user story', intended to guide the team towards creating the magic of lanterns.

Here's a snippet:
" You start in a cave.  It's dark and you can't see very much.  Looking around, there's a torch, which you pick up, and an unlit lantern to the side of your boat.  Striking the torch against the lantern lights it.  It ignites and comes to life.

You're in a boat, moving slowly forward.  As you exit the cave, your view opens up to the river.  There's many more lanterns strewn across the water.  You lean gently left and right, lighting the lanterns along the way.  They spring to life and dance across the sky."

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