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Lantern Models 2 (Oculus Launchpad Week 7)


Put together a model of a lantern this weekend, and also got the Unity project building to the Gear VR.  Celebrating this minor success!  



It's a completely different feeling viewing this inside of the headset!

I had to tackle a lot of 3D processes, such as how to make a skybox, model, and texture.  The lanterns, and eventually the level itself, are being created in Blender.  I'm amazed at the in-VR-art that others are creating, it really adds that hand-crafted feel!  My quest to try out Quill on the Oculus begins!




Lighting the lanterns has also been a bit challenging, especially when it comes down to the minute changes in each setting.  Preliminary lights on the lantern had me put 5 spotlights on each one to light every side (including the inside).

Progress has been made!  My goal for this demo is to build out a prototype of the first chapter, and have lots of great interactions with the boat and lanterns for the player to act out!  Getting the blocky outline of the starting area gave me a better idea of how large of a space the boat is going to move through.



Given the speed of the boat (it's going to move very, very slowly), it'll be a couple minutes of gameplay.

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