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Lanterns Building (Oculus Launchpad Week 9)

Started building a lot of stuff this week!  Went into blender and built out a boat and a torch for the player to use, and then put it into Unity!  I had a lot of fun seeing things come together in the game engine.  The OVRCameraRig was easy to get started with.  And then testing my scenes out with the oculus rift was awesome!  Getting one has sped up development a lot, because the game can be tested immediately!

Most exciting part of this week was getting the water to animate !

The Oculus feedback for the demos have been super helpful.  Reviewing the notes for last Friday's conference call, too!  I've been keeping the advice in mind while working.

Here's a screenshot of the start screen area:


And of the first section in chapter 1:




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