The numeric power up treadmill in games presents as a treadmill because the actions available to the player are essentially the same. Progression in difficulty becomes a counting game of managing your margin of error on perfect executions.
This system is the backbone of many game systems. The numbers go up, while the player's skill also goes up. This type of system is accounts for the wide, wide range of player ability. Players that execute poorly are given and increasingly wide margin of error to work with. While players that execute perfectly are pushed to continue to do so.
But the interesting extension of gameplay comes from the introduction of abilities and talents, which often have a multiplicative effect. They add to the number of options a player has. They change the way a player approaches a problem.
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