Games are based on actions and choices. Players get a designed set of actions that they may perform and the ability to choose between them, and to power to choose the contexts (where, when, why, how) in which they are performed.
How many actions and how many choices makes a great game? It really depends on the type of game, and the amount of depth and engagement you want to ask of the player. It's not only important to allow the player to make their best actions but also important to give them the opportunity to refrain from taking actions where not needed.
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