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Testing out some COPIC markers
Over Winter Break, I had a chance to try out the few COPIC markers that my sister had bought. She and her friend picked a strange arrangement of colors. I inked a couple of drawings with the Deleter G-pen and #2 ink, then coloured them in with the COPICs
I also did a watercolor illustration of a miner and her canary. I was very timid with the colors, and didnt put any vibrant darks down. That weakened the painting, but it was a fun day watercoloring.
Architect's Sketchbook
Fall 2012 Figures
Latest Pid Walk Animation. Still Not Enough Cute!
After staring quite long at the game... I redrew the pid in proper perspective.
Dota 2 Polycount Contest - Windrunner, Golden Harvest, Bow
Progress report! I reworked the model for the bow, fixing mirroring issues, changing a lot of triangles back into quads, and making the form more full.
Then I went into organizing a color set to work from. The yellow turned out to be really ugly in-game.
Then worked on getting the proper UVs set up, with mirroring and all. The UVs for the bow are my best yet!
I tried sculpting to get high detail but it just hasn't been working. Level 5 detail in Blender didn't provide enough resolution for me to work with, so I brought it up a notch to level 6. The sculpting tools just feel too foreign to me, like trying to hold a pencil with my toes. I will give ZBrush a chance, perhaps next month.
Then I went into organizing a color set to work from. The yellow turned out to be really ugly in-game.
Then worked on getting the proper UVs set up, with mirroring and all. The UVs for the bow are my best yet!
I tried sculpting to get high detail but it just hasn't been working. Level 5 detail in Blender didn't provide enough resolution for me to work with, so I brought it up a notch to level 6. The sculpting tools just feel too foreign to me, like trying to hold a pencil with my toes. I will give ZBrush a chance, perhaps next month.
sculpt attempt.
Beachball Spectra
I drew this on the Cintiq 22HDs for demo at SIGGRAPH. I would definitely love to touch it up as a final illustration one day.
Dota 2 Polycount Contest - Windrunner, Successful Dota 2 Import!
I'm excited! At the moment, not sure whether I should continue to work in Maya, or pick up Blender. After a bit of toying around with the mesh I created, I was able to export it from Maya and into Blender, and then into Dota 2. I definitely have a slightly better understanding of the workflow now ;D
Here's my progress so far on the modelling.
maya:
blender:
And this is the preview in the game, loaded with the original WR models.
Here's my progress so far on the modelling.
maya:
blender:
And this is the preview in the game, loaded with the original WR models.
Art Rage Studio on Steam!
I picked up Art Rage when it made its Steam Software debut! I've used it a bit on my iPad, and the desktop version doesn't feel as constrained. Pencil felt weird (i guess it might work with watercolors), so I've been painting with the oil brush and paint roller. Here's a multi-purpose hovercraft.
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