End of the month update here, with progress made on the resource harvesting part of the game. I've gotten the preliminary UI layout setup and a couple of working sections (Wallet UI, Timer & Game Board sections). So the player can grind now! Each resource has a different 'playstyle' so to say. Instead of having every harvest by a click, I've designed 5 different resource harvesting mechanics, which makes each one feel different an unique. The stardust is harvested by simple click and hold, just like in the prototype. The resin is generated on a growth timer, like a waiting for a plant. The coolant is filled and processed automatically, it's a set and forget type. The sparks are gathered from charging the red shard, and each spark must be collected after it flies out. Lastly, the dots are created by clicking on the vertices of a shape to trace the symbol. I also have 2 basic upgrades working! They are the basic ones for Amount and Hold Time, which make harvesting faster. Each source has a list of parameters that can be manipulated, and these are all going to be used for the upgrades system. There is support for multiple resource types as an upgrade cost, so the progression will not be tied to one currency. More to come now that the system is set up, it is a matter of iterating on the design and hooking up the properties.
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