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Random Roguelikes

Games are really spiced up by randomness. Especially roguelikes, which put players on a ever-changing path to victory. Each step of the way, you can choose to go left or right and even try to take on harder challenges for more impressive rewards. Balancing risk and reward is an engrossing activity for the human mind. And so is pushing oneself to the limit and conquering difficult tasks.


A lot of rogue-like games that center around combat for it's obstacles. "Path of Adventure" is a text RPG where you have to fight monsters. "Hades" is an action game that has you battle the demons of hell. Dota 2's event "Aghanim's Labyrinth" repurposed it's action combat system with a rogue-like metagame.

I wonder what one would look like without combat? What sort of other skill check systems could merge well with with the rogue meta game?